Free games you can play right now, in your browser
Every game here is free, loads in about a second, and works on a phone, a tablet or a laptop. Nothing to download and no sign-up. From quick word and logic puzzles to relaxed board games and arcade action, here's everything we've built so far. More about Zamborin.
Arcade & board games
About our free browser games
Every Zamborin game is hand-built as a small, self-contained web page — no game engine, no heavy downloads, no accounts to create. They're designed to be picked up in seconds and to feel good on both touchscreens and keyboards. We add new games regularly, keep the ones people enjoy, and quietly retire the ones that don't land. Here's a closer look at the current line-up:
Orbit — ring-spinning light puzzle
A quiet puzzle built from concentric rings. A light sits at the hub in the middle, and the rings around it are strung with broken track turned the wrong way. Spin each ring until the pieces line up and the light threads its way out to every bulb on the rim, settling the whole board into a symmetric mandala. Later levels gear pairs of rings together, so turning one turns its partner the other way.
Bloom — pipe-rotating garden puzzle
A calm irrigation puzzle. Water sits at a tap in the middle of the garden, and the ground is tangled with pipes turned the wrong way. Rotate them, one tap at a time, until the water threads out to every flower and opens the whole garden into bloom. Every board is solvable, the water shows your progress as it spreads, and the layouts grow more knotted as you climb.
Prism — a light-routing colour puzzle
A lamp fires one white beam across a dark grid, and somewhere on its path sits a wedge of glass. The prism has a front and a back, and it only works on light that meets its flat face head on: red then carries straight on, yellow bends away to the left and blue to the right, and from that point you are routing three beams instead of one. The board arrives empty. You are handed a counted-out set of mirrors, which turn a beam, and splitters, which turn half of it and let the rest carry on, and where the light bends is entirely your decision. Gems wait in the dark, each the colour it needs, and the ones wanting orange, purple or green need two beams brought to the same square at once.
Needle — a threading and crossing puzzle
Pairs of coloured pins sit on a dark cloth and you join each pair with its thread. The twist is the second rule: threads are meant to cross. Almost every puzzle of this shape forbids it and asks you to keep the lines apart; Needle asks the opposite, because a thread that runs from pin to pin without meeting anything is lying on the surface rather than sewn into it, and you can see it float. There is a button for each colour to pass through as well, so the short way round is rarely the answer.
Untangle — planar graph puzzle
A tangle of dots and lines lands in front of you with every edge crossing another. Drag the dots until no lines cross. Every puzzle is solvable, and the difficulty climbs from a gentle tutorial to endless Master-level tangles.
Tessera — endless word puzzle
Part falling-block puzzle, part Scrabble. Guide letter tiles into a grid to spell words across and down; longer words score far more, and the tiles fall faster the longer you last. A quick, brainy high-score chase.
Socket — the power strip puzzle
Everyone has had this fight. Six things need to be on, the board has eight sockets, and it still does not work, because the chunky one covers the sockets either side of it and the lamp's lead will not quite reach the far end. Socket is that fight as a puzzle. A plug uses one socket but its body covers however many its plastic is wide, and every lead comes in from off the wall with only so much give, which decides where each plug is even allowed to go. Pick one up and the board shows you what it knows.
Sluice — sliding pipe puzzle
A grid of pipes with a tap and a ring of flowers around its edge. You never turn a pipe in Sluice. You drag an entire row or column, and it slides as one piece, wrapping around so whatever leaves one edge returns at the other. Because rows and columns cross, nothing can be solved a piece at a time: fixing one corner moves a tile out of every column it touches. Every board is generated with exactly one solution, and the trick to it is a four slide sequence that changes only three tiles and leaves the rest of the board exactly where it was.
Fold — origami folding puzzle
A quiet logic puzzle about paper. A picture has been cut into pieces and scattered across a creased sheet. Tap a crease and the smaller flap folds over, carrying its pieces with it, until the picture is whole again. Folding reflects the paper, so a piece folded the wrong number of times arrives back to front, which is what gives Fold something to get wrong.
Mobile — a balancing sculpture puzzle
A hanging sculpture in the spirit of Alexander Calder. Rods hang from rods, and from the ends of them hang bright cut-paper shapes. A rod balances when the weight on each side matches the length of its arm, so a heavy piece close in settles the same rod as a light one hung far out. Weight is area, which means you judge it by eye rather than reading a number, and an arm that is wrong droops on its heavy side until you fix it. Nothing to race and nothing to lose, just a thing to get right.
Zood — bubble-shooter arcade
Fire quirky little character tiles up at a hanging cluster and match three or more of a kind to pop them; any Zoods left dangling drop too. Bank shots off the walls, keep the cluster from reaching the line, and clear every last Zood.
Carrom — flick-and-pocket board game
A digital version of the South-Asian tabletop classic. Aim and flick the striker with a slingshot pull to pocket your discs before the computer clears theirs, across three difficulty levels. Bank shots and cut angles behave just like the real board.
Ludo — the classic dice race
Roll the die and race all four of your tokens home before your opponents. Land on a rival to send them back to the start, chain your sixes, and play safe or aggressive as the board demands — in 2-, 3- or 4-player games against the computer.
All of them are free, run in any modern browser, and work offline once loaded. Have a request or found a bug? Head to our contact page — we read everything.